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Triple-O: the player character emulator

Created by Cezar Capacle

Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!

Latest Updates from Our Project:

That's a wrap! Here's what's next
3 days ago – Mon, Mar 02, 2026 at 03:04:36 AM

Aaaaand that is a wrap on the campaign!

Phew! What a ride. 1,005 backers?! Whaaat??!?

Seriously, I cannot express my gratitude enough. What I thought would be a niche experiment turned out to be my most successful project to date, and that is thanks to you who backed it, shared it with your friends and cheered along the way. Thank you ever so much!

I took the weekend to assimilate all of this (and it was my wife's birthday, so serendipitously we had a lot to celebrate), and now I am back to polish this beauty and tell you what to expect next. 

What's next

Here's how the development timeline of Triple-O is looking today:

  • March: finishing layout, prepping all pieces of art, hammering down which tables will make the final cut (expect a new poll soon).

  • Second half of March: I'll open the survey/pledge manager so you can pay for shipping, update your address and grab any add-ons. This will be open for a month.

  • Late March: the PDF on your inbox! You will receive a link to claim it on itch.io, and then you will have some time to play around with it and we can spot any potential typos, goofs or inconsistencies. 

  • Early April: the first take on the interactive version is out! You can test it out and catch any bugs if that's the case, and perhaps suggest some features.

  • First half of April: I'll be in Brazil visiting my family. It's been more than a year that I don't see my mom, y'all. Gotta give her a hug. So expect limited updates, but I'll be checking my email to sort any hiccups. 

  • Second half of April: final version of the PDF. All polished, proofread, with bookmarks and links in place. I'll send it to the publisher to prepare the files, finish the cover, test print and such.

  • Late April: final version of the interactive Triple-O is out, available both online and offline. 

  • Late April/ Early May: we will charge cards for shipping and then fulfillment will begin. I'm giving it some breathing room because there are aspects outside our control (cards declined, addresses missing, late surveys, and other imponderables of a crazy world). Regardless, we expect to be completely fulfilled by the end of May!

If you have any questions, please drop them in the comments below and I'll get back to you. 

As for me, it's back to layout time!

Thank you once again, and have a fantastic week!

Talk soon,
—Cezar

Only Three Days Left — A Lot of Good News!!
9 days ago – Tue, Feb 24, 2026 at 02:54:19 AM

Greetings, everyone!

We’re nearing the end of the campaign, and I come bearing a lot of very good news.

Honestly, this campaign surpassed all my wildest dreams. We blasted through the original goal and both stretch goals so quickly that I barely had time to process what was happening. Now that I’ve had a moment to breathe and look at the project more calmly, I’ve figured out how to reward your support while keeping the scope contained and the production timeline intact.

And I’m happy to say: we’re getting more.

1. More Tables

I mocked up the full layout of the zine to get a realistic sense of page count, spacing, readability, and room for art. Goood news: I can safely include more tables!

The second most-voted option in the poll — Downtime / Campfire — is officially in!

And… I might even be able to squeeze in a third one without sacrificing readability or layout quality. I want this to remain clean, pleasant to skim, and something I’m proud to put out into the world.

2. Inside Covers = More Space

The inside covers are printable as well, which means more usable space.

I’m considering:

  • A quick reference / cheat sheet for the Triple-O core procedure on one side
  • An additional Spark table on the other

Or perhaps something slightly different. One idea I had was a table of short in-character one-liners or prompts. Phrases your characters might say in tense or reflective moments.

I’d love your thoughts on this. If you have ideas for what would make great use of that space, let me know.


3. Upgraded Cover

The physical zine will now feature spot UV on the title.

This upgrade is included for all physical backers at no extra cost. It adds a subtle, tactile shine to the title, and it looks fantastic. As an example, check out Random Realities in print to see the effect—and yes, that one is also available as an add-on or in a bundle.



4. A Free Bookmark (Digital for Everyone)

All backers will receive a free printable bookmark featuring:

  • A summary of the Triple-O Check
  • An exclusive D66 “Approaches” table (adverbs describing how a character approaches a situation)



A small, practical extra to keep inside your book.

And now, for one final stretch:

Final Stretch Goal — €18,000

If we reach €18,000, all physical backers will also receive the bookmark in physical format, included with their pledge! Pretty cool, right?

We’re close.

I really wanted to give you meaningful extras for everything we accomplished together so far, without bloating the project or pushing timelines.

I’m fully at work making this zine the best it can be.

If you’ve already backed: thank you. Truly.

If you haven’t yet: this is the final stretch, and I’d love for you to join the ride.

Let’s finish strong!

Talk soon,
Cezar

We have a winner!
14 days ago – Thu, Feb 19, 2026 at 03:44:19 AM

Greetings, folks!

In the last update, I asked you to vote for the next table to include in the zine. First of all, thank you. The participation, the comments, the suggestions; all of it really means a lot. It genuinely feels like I’m building this alongside a group of thoughtful, passionate people, and that’s incredibly motivating.

The poll still has a few hours left, but we already have a clear winner:

Interpretation: how your character understands situations, clues, and NPC statements.

Excellent choice!

I’m really excited to finish this one up. I already have a draft in place; now it’s a matter of curating the entries carefully so they cover a wide range of circumstances where interpretation really matters.

We may still be able to add more tables, but I’ll know for sure once I see how everything fits during layout. I don’t want to overpromise page space, but I’ll definitely push it as far as it reasonably goes.

Speaking of layout, I went ahead and mocked up one of the new confirmed tables: Combat Actions. I spent some time refining the presentation, aiming for something clean, readable, and easy to scan during play.

Here’s how it’s shaping up:


What do you think?

Over the next week, I’ll continue advancing the layout phase and writing a few more example sections. I’m looking forward to sharing more pages with you in the next update so you can see how the zine is coming together.

As always, thank you so much for your support!

Talk soon,
—Cezar

Help me choose the next tables! 🗳️🎲
21 days ago – Thu, Feb 12, 2026 at 02:49:50 AM

Greetings, folks!

As promised in the last update, since we reached the stretch goal, the zine is getting more tables. And if you’re a backer, you get to vote on which ones make it in.

First, here’s what’s already confirmed for the zine:

  • Combat Actions — to decide what your character does in a fight
  • Social Interaction — for negotiation, bargaining, persuasion, and tense conversations
  • Wilderness Exploration — focused on travel and overland movement
  • Delving — for dungeon crawling and other enclosed, high-risk environments

These four already cover the core scenarios of most classic adventure-focused games.

Now that those foundations are set, we can expand in new directions.

I gathered your suggestions from the previous update (thank you for those!) along with some of my own ideas, and I’ve put together a poll below for you to vote on.

Here’s a quick overview of what each option means:

Interpretation
How do the characters understand a situation, clue, event, or NPC statement? Do they see a threat? Suspect deception? Feel sympathy? Sense opportunity?

Questions Asked
The kinds of clarifying questions players would normally ask a GM: Can I see an exit? Is anyone else here? Does it look safe? Are they armed?

Party Focus
When the group enters a new area or situation, what draws their attention first? Escape routes? Environmental hazards? The mood of the place? Someone specific?

Urban Play
You’ve just walked into a city. What do they want to do? Seek contacts, visit a temple, hit a tavern, gather rumors, explore the undercity, and so on.

Downtime / Campfire
What happens when things slow down? Probe someone’s motives, share a secret, tell a story from the past, confront an ally, reflect on recent events.

More Spark Tables
Additional single-word prompt tables to inspire ideas. These could include adverbs to shape approach (recklessly, cautiously, stealthily) or abstract nouns to hint at what’s crossing a character’s mind in the moment (doubt, resentment, paranoia, longing, hope).

And of course, if you have another idea entirely, I’d love to hear it. I can’t promise everything will make it in (there are limits of literal page space) but I’m genuinely open to where this can go.

If you’ve already backed the project, head down and cast your vote. If you haven’t yet, this is a great moment to jump in and help shape what gets added.

The poll will run for one week, and I’ll announce the results (along with more news) in the next update.

Thank you all so much for the support!

Talk soon,
—Cezar

Grab the one-page version of Triple-O here!
28 days ago – Thu, Feb 05, 2026 at 02:11:21 AM

Morning, folks!

Just a quick update today.

The campaign continues to do incredibly well, and I’m already collecting and organizing your suggestions for new tables. I’ll be putting together a poll very soon so you can vote on what you’d most like to see added.

In the meantime, a backer asked a good question:

Do you have to wait until the end of the campaign to get access to the one-page version of Triple-O?

My default answer would normally be yes, since granting early access means manually importing backer emails into itch.io, which is slow, error-prone, and honestly a bit of a nightmare while new backers keep coming in.

But I really wanted you to have access now if you don’t already.

So I set up a simple solution: an exclusive download link just for backers. No login, no account syncing, no email importing. Just click the link, download the PDFs, and you’re good to go.

If you’re a backer and reading this update, you’ll find the link in the exclusive content section right after this message.

Enjoy, and talk to you soon!
—Cezar