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Triple-O: the player character emulator

Created by Cezar Capacle

Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!

Latest Updates from Our Project:

We have a winner!
2 months ago – Thu, Feb 19, 2026 at 03:44:19 AM

Greetings, folks!

In the last update, I asked you to vote for the next table to include in the zine. First of all, thank you. The participation, the comments, the suggestions; all of it really means a lot. It genuinely feels like I’m building this alongside a group of thoughtful, passionate people, and that’s incredibly motivating.

The poll still has a few hours left, but we already have a clear winner:

Interpretation: how your character understands situations, clues, and NPC statements.

Excellent choice!

I’m really excited to finish this one up. I already have a draft in place; now it’s a matter of curating the entries carefully so they cover a wide range of circumstances where interpretation really matters.

We may still be able to add more tables, but I’ll know for sure once I see how everything fits during layout. I don’t want to overpromise page space, but I’ll definitely push it as far as it reasonably goes.

Speaking of layout, I went ahead and mocked up one of the new confirmed tables: Combat Actions. I spent some time refining the presentation, aiming for something clean, readable, and easy to scan during play.

Here’s how it’s shaping up:


What do you think?

Over the next week, I’ll continue advancing the layout phase and writing a few more example sections. I’m looking forward to sharing more pages with you in the next update so you can see how the zine is coming together.

As always, thank you so much for your support!

Talk soon,
—Cezar

Help me choose the next tables! 🗳️🎲
2 months ago – Thu, Feb 12, 2026 at 02:49:50 AM

Greetings, folks!

As promised in the last update, since we reached the stretch goal, the zine is getting more tables. And if you’re a backer, you get to vote on which ones make it in.

First, here’s what’s already confirmed for the zine:

  • Combat Actions — to decide what your character does in a fight
  • Social Interaction — for negotiation, bargaining, persuasion, and tense conversations
  • Wilderness Exploration — focused on travel and overland movement
  • Delving — for dungeon crawling and other enclosed, high-risk environments

These four already cover the core scenarios of most classic adventure-focused games.

Now that those foundations are set, we can expand in new directions.

I gathered your suggestions from the previous update (thank you for those!) along with some of my own ideas, and I’ve put together a poll below for you to vote on.

Here’s a quick overview of what each option means:

Interpretation
How do the characters understand a situation, clue, event, or NPC statement? Do they see a threat? Suspect deception? Feel sympathy? Sense opportunity?

Questions Asked
The kinds of clarifying questions players would normally ask a GM: Can I see an exit? Is anyone else here? Does it look safe? Are they armed?

Party Focus
When the group enters a new area or situation, what draws their attention first? Escape routes? Environmental hazards? The mood of the place? Someone specific?

Urban Play
You’ve just walked into a city. What do they want to do? Seek contacts, visit a temple, hit a tavern, gather rumors, explore the undercity, and so on.

Downtime / Campfire
What happens when things slow down? Probe someone’s motives, share a secret, tell a story from the past, confront an ally, reflect on recent events.

More Spark Tables
Additional single-word prompt tables to inspire ideas. These could include adverbs to shape approach (recklessly, cautiously, stealthily) or abstract nouns to hint at what’s crossing a character’s mind in the moment (doubt, resentment, paranoia, longing, hope).

And of course, if you have another idea entirely, I’d love to hear it. I can’t promise everything will make it in (there are limits of literal page space) but I’m genuinely open to where this can go.

If you’ve already backed the project, head down and cast your vote. If you haven’t yet, this is a great moment to jump in and help shape what gets added.

The poll will run for one week, and I’ll announce the results (along with more news) in the next update.

Thank you all so much for the support!

Talk soon,
—Cezar

Grab the one-page version of Triple-O here!
2 months ago – Thu, Feb 05, 2026 at 02:11:21 AM

Morning, folks!

Just a quick update today.

The campaign continues to do incredibly well, and I’m already collecting and organizing your suggestions for new tables. I’ll be putting together a poll very soon so you can vote on what you’d most like to see added.

In the meantime, a backer asked a good question:

Do you have to wait until the end of the campaign to get access to the one-page version of Triple-O?

My default answer would normally be yes, since granting early access means manually importing backer emails into itch.io, which is slow, error-prone, and honestly a bit of a nightmare while new backers keep coming in.

But I really wanted you to have access now if you don’t already.

So I set up a simple solution: an exclusive download link just for backers. No login, no account syncing, no email importing. Just click the link, download the PDFs, and you’re good to go.

If you’re a backer and reading this update, you’ll find the link in the exclusive content section right after this message.

Enjoy, and talk to you soon!
—Cezar

Funded in 25 minutes! Stretch goals reached!?!! (And I want to hear your ideas)
3 months ago – Tue, Feb 03, 2026 at 03:36:04 AM

Oh wow. 

Good morning, everyone.

I’m honestly a bit lost for words here. The campaign launch went far beyond anything I expected. We hit the funding goal in less than half an hour—while the livestream was still going—and I woke up today to see that not one, but both stretch goals have already been reached.

That’s… unbelievable.

Thank you. Truly. For believing in this project, for showing up, and for helping make sure this zine will exist in all its full, expanded glory.

I’m still coming down from the adrenaline of launch day and organizing next steps, but I’ll be back at work very soon, focused on making Triple-O the best character emulator it can be.

Reaching the first stretch goal means more tables in the zine, which I’m genuinely excited about. During the livestream, I heard some great ideas already—things like tables for character feelings and manners—and I want to keep that conversation going.

I’ll be putting together an official poll in a future update, but for now, I’d really love to hear from you:

What kinds of tables would you like to see added to Triple-O?

Beyond the Spark Tables, I’m already working on tables for specific situations like combat, social scenes, and exploration, and I’m exploring ideas around interpretation, party focus, and common questions—but I want your input. Drop your ideas in the comments below. I’ll be reading them all, and the most popular ones will likely make it into the poll.

And if you haven’t yet, don’t forget to check out our cross-collab project as well. Dedboi is doing great, and you can grab both games while paying shipping only once.

That’s all for today!

I mainly wanted to say thank you, and to let you know I’m giving this my absolute best.

Talk to you soon, and have a great week!

—Cezar

LIVESTREAM upcoming! Let's GM together! 🎲
3 months ago – Sun, Feb 01, 2026 at 03:13:51 AM

Hello folks!

We’re about 30 hours away from the launch of the Triple-O campaign, and I wanted to share a quick update:

Let’s GM together — LIVE!

I’ve scheduled a livestream to start one hour before the campaign goes live: Monday, February 2nd — 5:00PM (UTC-0)

During the launch party, I’ll continue running the same published adventure module featured in the demo video (you can watch it here), using Triple-O live and talking through decisions as they come up. 

I’ll also show previews of what’s included in the campaign, share sneak peeks of new features coming in the zine, and invite you to ask questions, suggest options, and help shape the session as we play together.

You should be able to watch and participate directly from the project page, but if that doesn’t work for you, you can also join via my YouTube channel.

I’d love for you to drop by and hang out!




If you’re not following the project yet, now’s a great time to do it. Sharing the page, spreading the word, and showing up early all help a ton in getting indie projects like this off the ground.

As a reminder: if you back the project in the first 48 hours, you’ll also receive a free physical brochure copy of the original one-page version of Triple-O.


And yes—there will be add-ons, with physical versions of some of my other games. Check it out:


Super cool, right?

Want to be part of it?


Thank you so much, and see you there,

— Cezar