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Triple-O: the player character emulator

Created by Cezar Capacle

Triple-O is a tool for solo RPG players who want to invert roles and play as the GM instead of a character. Originally launched as a one-page solution, this new zine version brings more random tables, examples, and new use cases!

Latest Updates from Our Project:

Smoke Test sent — Check your inboxes!
4 months ago – Tue, Apr 14, 2026 at 06:16:26 AM

Hello, folks.

I’m wrapping up my trip to Brazil this week and should be back at my desk by the end of it. After that, regular updates and production pace will resume.

In the meantime, I’ve just sent out a smoke test for the survey.

If that term sounds a bit odd, here’s what it means: after backing a campaign, you’ll receive a survey to confirm your shipping details and finalize your rewards. Before sending that survey to everyone, it’s best practice to send it to a small group first—in this case, about 50 people—to catch any issues or hiccups.

So if you’re one of the people who received it, please check your inbox and go through the process. Your feedback helps make sure everything runs smoothly for everyone else.

If all goes well, I’ll send out the full batch to all backers within the next 24 hours.

Cross-Collab Bonus Reminder

A quick reminder about the cross-collab with Dedboi.

If you backed both projects, you’ll only pay shipping once, as promised.

Here’s how it works:

  • On the Dedboi pledge manager, you’ll pay for shipping as usual
  • On the Triple-O side, I’ve manually zeroed out your shipping costs

So when you fill out your Triple-O survey, you should already see shipping marked as paid.

You don’t need to do anything extra—but you do need to complete both surveys so that your shipping information is aligned and Critical Kit can send everything together in a single package.

If you missed their update, I’ve included a link here for convenience.

That’s all for today.

Talk soon,
—Cezar

A quick check-in from the road
4 months ago – Mon, Apr 06, 2026 at 08:49:06 AM

Hello, folks

This marks the first week since the beta PDF went out.

I haven’t received reports of typos or major issues so far, but I have received some very kind words about the content, which made me really happy to read. Thank you for that!

The book is still with the proofreader, and I’m still traveling, so there are no updates to the file this week, as we anticipated.

On the distribution side, we did run into a few hiccups here and there. Roughly 15 out of 1,000+ backers had trouble accessing the PDF, which is about 1.5%. I’ll take that as a win overall (but of course, if you were one of the affected ones, it probably didn’t feel that way.)

I’ve been doing my best to respond quickly and send direct access links whenever needed, and from the replies I’ve received, it seems like everything has been resolved so far.

If you’re still unable to access the PDF, just reach out—reply to this update, leave a comment, or email me—and I’ll make sure you get a direct download link as soon as I can.

I also double-checked everything on my end. All backer emails have been properly imported into itch.io, including those who had trouble accessing the file. Which leads me to believe this is one of those “wild magic” hiccups that’s a bit outside my control, but we’ll work around it together.

In the meantime, I hope you’re enjoying the new tables and content.

As soon as I’m back at my desk, I expect to have the proofread version ready. From there, I’ll apply final adjustments, including bookmarks and hyperlinks.

That’s all for today.

Talk soon,
 — Cezar

The beta PDF is out
4 months ago – Mon, Mar 30, 2026 at 03:08:31 AM

Hello, folks.

As I mentioned previously, I’m heading to Brazil tomorrow. I’ll be spending a couple of weeks there with family and friends, which I think will help me process everything and recharge a bit.

But I won’t leave you empty-handed.

This week, I completed the first full revision pass, and I’m happy to say that the beta PDF is now available.

I’ve sent it to the proofreader, and while she works her magic, you can already dive into this version. I’ll be collecting typos, inconsistencies, and any small issues you might find, and then I’ll move into a second revision pass before finalizing the PDF.

At this stage, all the text is complete and all tables are in. The only things still missing are:

  • Bookmarks and hyperlinks (which I’ll be adding next)
  • Minor contrast adjustments on a few images

How to access the PDF

The digital version is distributed via Itch.io. Backers will receive access through an exclusive link (see below).

To make sure everything works smoothly, you’ll need:

  1. Be logged in into your active Itch.io account
  2. The same email on Itch.io that you used to back the project here on BackerKit

I’ve done everything I can to make this seamless, but sometimes technology behaves like wild magic. If you run into any issues, don’t worry. Just reach out to me by email, and I’ll provide you with a direct download key.

You’ll find both the access link and my email address in the exclusive backer content right after my sign-off.

Before reaching out, just double-check that you’re logged into Itch.io with the correct email—that solves most cases.

Over the next two weeks, I won’t be able to push development much further due to limited computer access. That said, I’ll do my best to stay responsive. If you have feedback, questions, or spot anything in the PDF, feel free to leave a comment here or send me a message.

I also want to thank you for the kind words on the last update. It’s still a difficult moment for me and my wife, and we’re taking it one day at a time. The support from you all has genuinely helped more than I can put into words.

Thank you for that.

I hope you enjoy the beta PDF, and I’ll see you soon.

Take care,
—Cezar

Layout done, first read-through begins
4 months ago – Mon, Mar 23, 2026 at 03:48:38 AM

Hey everyone, 

A brief update this week.

If you follow me elsewhere, you might have heard that my dog passed away unexpectedly last week. I've been trying to stay on top of things and get my bearings, but honestly, it's been difficult and my mind is cloudy. I know you didn't sign up for sad stories, so I'll keep this short, but if you want to know more, I did write a eulogy for him that you can read here.

Anyway, somehow I did manage to finish the first pass of the layout, including the illustrations. I didn't experiment more with the Trait Sheet, but I revised and added some more examples throughout. Shape-wise, I think the PDF looks almost ready.



This week I'll start rereading from the very beginning and catching any inconsistencies I can, although it's been a bit hard to focus. That said, I want to be clear that I won't compromise our schedule or timeline of production.

I think that's all I have for today. 

Have a great week, everyone. And hug your pets for me.

Take care,
—Cezar

Poll Winners and a Look at the Trait Sheet
5 months ago – Mon, Mar 16, 2026 at 03:59:57 AM

Good morning, everyone!

It’s a new week and a new update for you. 

The polls have closed, and we now have the winners for the final two tables.

  • For the general Spark table, the winner is Dynamics / Relationship—a set of prompts to help define the ebb and flow of tensions, loyalties, and attitudes within the party.

  • For the scenario table, the winner is Planning—the suggestions and ideas your characters might bring up when they stop to decide their next big move.

As I watched the poll progress toward those results, I went ahead and started working on both tables, and I’m happy to say they’re almost ready. I’m just finishing the curation process now, selecting the final 36 entries from the drafts I wrote.

And with that, our tables are complete! I’m really pleased with the set we ended up with and can’t wait to see how you use them in your playthroughs.

Layout and Trait Sheet

Meanwhile, I’ve also been advancing the layout. I gathered a collection of public domain artwork pieces that I’d like to include and have been cleaning them up and adjusting the colors in Photopea (great free software, by the way) so they fit nicely with the visual style of the zine. It’s all coming together quite well.

On top of that, I’ve designed the first version of the Trait Sheet.

If you don’t recall, the Trait Sheet is one of the ways you can organize your character’s Traits when using Triple-O. You can absolutely play using the character sheets from your system of choice—just highlight keywords that might influence behavior and decisions—or even jot notes in a notebook. But the Trait Sheet offers a simple, structured way to track them separately, especially if you’re using Triple-O as a minimalist standalone tool.

Here’s an example of a filled-in Trait Sheet:



You’ll notice a small visual coding system. On the left side of each trait, you can mark it as:

  • Default – traits defined during character creation
  • Temporary – traits gained during play as consequences of events
  • Prevalent – traits that become more prominent after rolling doubles when you double down on Triple-O

It’s a simple visual cue that helps you quickly see which traits are shaping the character the most.

On the right side, there’s an optional field where you can draw a small symbol or write initials if you’d like to categorize traits—for example skills, background elements, conditions, personality traits, and so on. It doesn’t affect the mechanics at all, but it can help keep things visually organized if you enjoy that kind of structure.

I’ve also designed several variations of the sheet with different levels of printer friendliness, plus A4 layouts with two or three Trait Sheets per page. That way, if you’re running a small party, you can keep all your characters on a single sheet.

Pretty cool, right?

Let me know what you think. If you feel something should be added or tweaked on the Trait Sheets, there’s still time to fine-tune them.

That’s all for today. I hope you have an excellent week.

Take care!
—Cezar